Dragonfly Gallery & Creative Spaces
Presents
Chicago Conscious Design: A Teen Architecture and Design Competition
Introduction
Dragonfly Gallery and Creatives Spaces is proud to announce the 1st annual Chicago Conscious Design! This competition and exhibition highlights and showcases the talents of Chicagoland Teens with a special emphasis on South and West side Teens who have historically been under-represented in the fields of Architecture, Design, Urban Planning, and the Arts. Through the competition:
Dragonfly Gallery and Creatives Spaces is proud to announce the 1st annual Chicago Conscious Design! This competition and exhibition highlights and showcases the talents of Chicagoland Teens with a special emphasis on South and West side Teens who have historically been under-represented in the fields of Architecture, Design, Urban Planning, and the Arts. Through the competition:
- Inspire Teens to think about the communities they live in and reimagine their communities
- It gives teens an opportunity to learn through architecture, design and urban planning
- It provides a platform to hear Teen voice and perspective
- Learn about the Design Process and how it can be used to solve community problems
- Gives an opportunity for civic engagement and key stakeholders to see how South/West communities can improve
Eligibility
Any Chicago-area high school student (ages 13 to 19) is allowed to participate. Students participating in afterschool programs or working independently should reach out to Dragonfly Gallery at [email protected] so we can help you plan, set goals, and get feedback.
Any Chicago-area high school student (ages 13 to 19) is allowed to participate. Students participating in afterschool programs or working independently should reach out to Dragonfly Gallery at [email protected] so we can help you plan, set goals, and get feedback.
Divisions
Design
Overview
Why does design matter? Design could help shape our physical environment, create a sense of identity and place, improve our quality of life, and support economic development. Architects play a critical role in designing buildings and public spaces that are not only functional but also beautiful and sustainable and culturally relevant.
Challenge and Requirements
The following are design challenges meant to address fundamental issues that affect Chicago’s quality of life, equity, economic development and identity. You are the future of this city, therefore it starts with your vision of what our potential can be.
Why does design matter? Design could help shape our physical environment, create a sense of identity and place, improve our quality of life, and support economic development. Architects play a critical role in designing buildings and public spaces that are not only functional but also beautiful and sustainable and culturally relevant.
Challenge and Requirements
The following are design challenges meant to address fundamental issues that affect Chicago’s quality of life, equity, economic development and identity. You are the future of this city, therefore it starts with your vision of what our potential can be.
Dragonfly Gallery and Creatives spaces is an artist-run nonprofit organization. Our mission is to provide a space that inspires, provides resources, and offers opportunity. Our vision and commitment is to be a catalyst for change. By providing youth, community members, and minorities with rich art-experiences, hands-on workshops/classes, skilled based seminars/workshops, our community will thrive again. We are also committed to providing affordable studio spaces with amenities to our young, aspiring artists and innovators.
Chicago Conscious Design: A Teen Architecture and Design Competition Partners
Advisers
Jerome Thymes: Simeon High School
Paul Joanes: Curie High School
I'm a product of Chicago Public Schools. Fenger High School, Class of 1977. I attended Eastern Illinois University, earning both Bachelors and Master's degrees in Industrial Technology with a concentration in Industrial Design. I've been a teacher for Chicago Public Schools for the last 40 years.
Leslie Weaver: Benito Juarez High School
Partner: Human Scale
Human Scale is a nonprofit organization founded in 2018 by a group of architecture students. Their mission is to design and build functional, beautiful and meaningful public spaces in historically disinvested neighborhoods across Chicago.
Advisers
Jerome Thymes: Simeon High School
Paul Joanes: Curie High School
I'm a product of Chicago Public Schools. Fenger High School, Class of 1977. I attended Eastern Illinois University, earning both Bachelors and Master's degrees in Industrial Technology with a concentration in Industrial Design. I've been a teacher for Chicago Public Schools for the last 40 years.
Leslie Weaver: Benito Juarez High School
Partner: Human Scale
Human Scale is a nonprofit organization founded in 2018 by a group of architecture students. Their mission is to design and build functional, beautiful and meaningful public spaces in historically disinvested neighborhoods across Chicago.
Eligibility
Any Chicago-area high school student (ages 13 to 19) is allowed to participate. Students participating in afterschool programs or working independently should reach out to Dragonfly Gallery at [email protected] so we can help you plan, set goals, and get feedback.
Submissions and Prizes
All submissions will be showcased on Dragonfly Gallery & Creative Spaces website.
In Each Division:
First Prize $200
Second Prize $125
Third Prize $75
Honorable mention $25
If students work as a team, prize money is split amongst the team evenly.
Any Chicago-area high school student (ages 13 to 19) is allowed to participate. Students participating in afterschool programs or working independently should reach out to Dragonfly Gallery at [email protected] so we can help you plan, set goals, and get feedback.
Submissions and Prizes
All submissions will be showcased on Dragonfly Gallery & Creative Spaces website.
In Each Division:
First Prize $200
Second Prize $125
Third Prize $75
Honorable mention $25
If students work as a team, prize money is split amongst the team evenly.
Design Process
The five stages of Design Thinking, according to d.school, are as follows: Empathise, Define, Ideate, Prototype, and Test.
1. Empathize: The Empathize mode is the work you do to understand people, within the context of your design challenge. During this stage, we are working with users a lot. Observing what people do and how they interact with their environment gives you clues about what they think and feel.
2. Define: The Define mode of the design process is all about bringing clarity and focus to the design space. The goal of the Define mode is to craft a meaningful and actionable problem statement – this is what we call a point-of-view. Provides focus and frames the problem .
3. Ideate: Ideate is the mode of the design process in which you concentrate on idea generation. We ideate in order to transition from identifying problems to creating solutions for our users.
Particularly early in a design project, ideation is about pushing for a widest possible range of ideas from which you can select, not simply finding a single, best solution.
4. Prototype: The Prototype mode is the iterative generation of artifacts intended to answer questions that get you closer to your final solution. In these early stages, you should create low-resolution prototypes that are quick and cheap to make (think minutes and cents) but can elicit useful feedback from users and colleagues.
5. Test: The Test mode is when you solicit feedback about the prototypes you have created. Show them to your users and have another opportunity to gain empathy for the people you are designing for.
2. Define: The Define mode of the design process is all about bringing clarity and focus to the design space. The goal of the Define mode is to craft a meaningful and actionable problem statement – this is what we call a point-of-view. Provides focus and frames the problem .
3. Ideate: Ideate is the mode of the design process in which you concentrate on idea generation. We ideate in order to transition from identifying problems to creating solutions for our users.
Particularly early in a design project, ideation is about pushing for a widest possible range of ideas from which you can select, not simply finding a single, best solution.
4. Prototype: The Prototype mode is the iterative generation of artifacts intended to answer questions that get you closer to your final solution. In these early stages, you should create low-resolution prototypes that are quick and cheap to make (think minutes and cents) but can elicit useful feedback from users and colleagues.
5. Test: The Test mode is when you solicit feedback about the prototypes you have created. Show them to your users and have another opportunity to gain empathy for the people you are designing for.
Brainstorming
Mind Map
A mind map shows the different ideas associated with a particular concept. It is a useful tool for brainstorming.
Storyboarding
Word Banking
S.C.A.M.P.E.R.
S.W.O.T. Analysis
A mind map shows the different ideas associated with a particular concept. It is a useful tool for brainstorming.
Storyboarding
Word Banking
S.C.A.M.P.E.R.
S.W.O.T. Analysis